﻿using System;
using YKXiangQi.Common;
using YKXiangQi.Enums;

namespace YKXiangQi.Models
{
    [Serializable]
    public class Elephant: Piece
    {
        public override string Name
        {
            get { return Constant.Elephant; }
        }

        public override int PieceMaskValue
        {
            get { return 4; }
        }

        public override string Notation
        {
            get
            {
                if (Side == Sides.Red)
                    return "B";
                return "b";
            }
        }

        public override string LocalNotation
        {
            get { return "T"; }
        }
    }
}
